Big improvements to the shadows system to be much more precise, a new backend for AMD GPUs (Linux support on that due in Blender 3.1), big new ways to manipulate text, a visual UI refresh, much faster loading / saving of compressed. Blender's Cycles rendering engine also saw huge improvements that they say resulted in "rendering between 2x and 8x faster in real-world scenes". Masses of new features and overall performance improvements have arrived, along with the first iteration of their very own asset browser along with drag and drop support. This marks a new and advanced era for open source 2D/3D content creation and the importance of Blender cannot be overstated.
Blender 3.0 is out now with a visual refresh, huge new featuresĪ true showcase for not only how good open source software can be but also how to successful manage every part of it.